Searh results

Copertina volume

VARIOUS INNOVATIVE TECHNOLOGICAL EXPERIENCES (VITE I)

Volume 94, n. 1, 2023

Foreword

L. Orlando, et al.

Virtual reality for the analysis and visualization of scientific numerical models


DOI: https://doi.org/10.36116/MEMSAIT_94n1.2023.13

L. Daricello, et al.

Extended reality technologies for public engagement and skills development


DOI: https://doi.org/10.36116/MEMSAIT_94n1.2023.22

G. Inchingolo et al.

Into the (un)known: a Science Art journey of the Cosmos Data


DOI: https://doi.org/10.36116/MEMSAIT_94n1.2023.38

A. Mangione

The contribution of the complexity of virtual disaster scenarios in potential tools for crisis and risk management


DOI: https://doi.org/10.36116/MEMSAIT_94n1.2023.43

F. Termini

MTT-VR/AR (Virtual and Immersive Transformative Therapeutic Metaphors) in stress treatment: the evolution of cybertherapy


DOI: https://doi.org/10.36116/MEMSAIT_94n1.2023.47

G. Lo Bosco, et al.

Immersive Virtual Reality for Cultural Heritage Exploration


DOI: https://doi.org/10.36116/MEMSAIT_94n1.2023.51

A. Scianna, et al.

Technological evolution for accessibility to cultural heritage: the opportunity of the Interreg I-ACCESS project


DOI: https://doi.org/10.36116/MEMSAIT_94n1.2023.55

L. Leonardi, et al.

Augmented and Virtual Reality for the enhancement of Cultural Heritage: Methodologies and good practices


DOI: https://doi.org/10.36116/MEMSAIT_94n1.2023.59

R. Corrao, et al.

iHERITAGE Project: AR/VR for the enhancement and accessibility of the norman architecture of the Unesco site of Palermo


DOI: https://doi.org/10.36116/MEMSAIT_94n1.2023.67

S. Buonocore, et al.

Digital Twin, from Industry to Cultural Heritage


DOI: https://doi.org/10.36116/MEMSAIT_94n1.2023.73

L. Leonardi, et al.

Augmented Interaction: bringing geography, history and art to life


DOI: https://doi.org/10.36116/MEMSAIT_94n1.2023.80

S. Varano, et al.

New Technologies and Inclusion


DOI: https://doi.org/10.36116/MEMSAIT_94n1.2023.87

A. Augello, et al.

VITE I Conference: Contributes in the frame of a Human Augmentation Space


DOI: https://doi.org/10.36116/MEMSAIT_94n1.2023.97

L. Leonardi, et al.

Virtual and Augmented Reality in Education Technology


DOI: https://doi.org/10.36116/MEMSAIT_94n1.2023.102

M. Farella, et al.

The AR technologies in educational processes. The PBIS use case


DOI: https://doi.org/10.36116/MEMSAIT_94n1.2023.111

C. Mineo, et al.

Edge robotics and emerging platforms with sensing and human interaction capabilities


DOI: https://doi.org/10.36116/MEMSAIT_94n1.2023.114

M. Sandri, et al.

Educational robotics as a powerful tool to create motivate activities in educational environment


DOI: https://doi.org/10.36116/MEMSAIT_94n1.2023.120

M. Sandri, et al.

The International Astrophysical Online Code Hunting Game and the Astrophysical Cody Maze


DOI: https://doi.org/10.36116/MEMSAIT_94n1.2023.128

L. Giacomini

EduINAF: new wor(l)ds to communicate


DOI: https://doi.org/10.36116/MEMSAIT_94n1.2023.133

A. Guidazzoli, et al.

Communicating Quantum Computing


DOI: https://doi.org/10.36116/MEMSAIT_94n1.2023.137